Sunday, August 21, 2011

Long time no see

So its been a while since ive posted anything here. Reasons are numerous, none I will go into details on tho! Anyway, ive done something and played a few matches aswell. First of ive bought another 10 GKPA and a Chimera trying to make a powerhouse center unit. Tried it out last night against eldars and im amazed on how much firepower they can dish out! Are these better then their equal paladin+libbie house? Well im not sure, ive seen arguments going either way. But in my kind of list im pretty sure they do better then paladins anyway. Ive sprayed all the tanks and transports, started to tidy up the details. Got most of the razors done! Now im eagerly following the Norwegian teams on ETC. The fantasy team are doing/did alright up to the loss against Austria, which was abit sad realy. The 40k team are there for the first time, not sure why it isnt going well for them, could be the pairings, their lists are pretty decent, and I know some of their players are very good aswell. But their hopefully having a blast either way! Just beeing there for the first time must be a great experience. GL to both teams in the final round!

Monday, June 27, 2011

Prepare, a storm is commin'!

So, a storm of magic has been released upon the warhammer universe. I must say I quite like the direction its going. It could have gone many ways, but to scale the spells up like they have done, and given us a extra +25% to spend on yummie beasties and the like without messing around with the initial values is to my liking. Is this gonna be tourney packed rules? Nope. Do I like it? Hell yea! This is as predicted, a random big BOOM. pushing units 2d6" this way and that way, destroying units, swallowing heroes, throwing an entire gaming hill on the opponent, ressurecting dead units(yea you heard me!) back anywhere within 24" of the caster. And to top it off, even the dwarfs gets to do some nifty things in the magic phase! Now many are rambling about having 15 night goblin shamans in the army and the likes, now I can't see how to pull that off tbh. There will be room for 1 guy on the pode, and 1 guy will get the buff, so why have 14 in backup when 3 should be plenty? Unless you plan to bring 10 stands for them, but even then 4d6 does realy randomize the success quite alot. Ive ordered the limited stuff + the book, after that im probably extending my WoC army with a Manticore and a new sorc model. Depending on what happens and how many that joins in. For now, its 40k thats being painted and played, and it will likely stay so untill Invasion. Im probably bringing WoC this year aswell, the list depends on wether they go with the ETC comp or not. Probably they will, and I can see the use of MSU warriors on the table. Or a 50 line "mangard" of warriors... now shot your cannon at me, and see if I care to loose that 1 model.. then pretty please attack me with that 10man halberdier regiment and see me grin'... oh yea, MSU 4M godess of the empire/3M dwarfs.. oh wait?

On the painting side, im getting my sprays tomorrow, so that will complete a storm raven 3 raz. Im awaiting some FW doors for the raider, so he is on hold for the moment. So only need to paint 5 more PAGK and get the shields from maelstrom for the crusaders and I got what I need to make some cool lists! all done in about 2.5 months. Not bad to be honest! After that I will refresh my space wolves. Got 5 Thunderwolves incoming and 10 ML LF to paint together with those, make some standards to go and wulven marked gits and magnetize 3 meltas.. not that big of a job realy, so should be done by mid autumn. I promise i will take some pictures soon, but all this browsing and news here and there realy get in the way!

Wednesday, June 22, 2011

loads of progress, no pictures....

So, after the "shock" of 6ed rumors(for some atleast, 3++ slaughtered them right away) now, ive done quite alot the last weeks. Ive recieved 1 birdie 1 LR and 4 Raz. Now im gonna make 1 of those Raz for my SW and the rest for the GK's. I dont need 4 in my current list, as it seems rather boring to play the "usual 5x4 raz/3x psifleman list ive read so much about. I don't like it and i doubt ill ever will from a "fun game" p.o.v. Now the reason why I havent smacked any paint on them from the outside is becouse im waiting for this magic spray from army painter called chain mail(iirc) so I don't have to paint all by hand(wuhu!) ive finished the assassins bar the bases tho, and build 5 more PA GK's so i'll hopefully get some painting done on those guys over the weekend bringing the painted models up to 21 GKPA 5 paladins, Draigo, 6 assassins, Dreadknight and a dancing psifleman(yea his pose is awesome with the 2x TLAC on) and the vehicles will probably be done the day i get that damn spray, if my theory proves correctly. Luckily I have lots of junk I can test it on before I coat all my precious tanks in it.

and go check out the latest 40k radio(www.40kradio.com) with Rick Priestly, a good show worth the listen.

Monday, June 20, 2011

BoK 6ed rumor

From Blood of Kitten:
http://bloodofkittens.com/network/me...ctivity/14616/

We, the gamers, are sitting on the receiving end of this dishonest policy once more. We are treated like children and that is exactly the goal of these changes. So here are some of their plans, as long as the info is available, to spoil some of their surprises:

* first 6th edition codexes, but release before or with rulebook, small release with single or two waves: Black Templars (1 waves: 2x plactic, 2x Finecast), Tau (1 wave: 3x plastic boxes, 4x Finecast), Necrons (2 waves)

* first real 6th edition codex: Codex Chaos Legions, really big release in three waves, doesn’t invalidate Codex Chaos Space Marines which gets extensive White Dwarf update as Codex Renegade Space Marines

* two starter sets, each with rules, dices, movement markers, mission booklet, one with Dark Angels and fitting scenery, the other with Black Legion and Chaos scenery.
You can combine both to play the campaign or use one set alone to play a selection of dumbed down scenarios against every other force, first starter set that comes with a model for a well established special character

* 6th edition is finished rulewise for some time now, the overall goal is to fix some of the long time problems of the game system. Expect a lot more fundamental improvements than last edition. The rules were even more ambitious at some stage of development, but didn’t get approved as they were too far away from the established rules.
The main designer left company and his successors brought the rules back in line with the existing codexes. The rules are nonetheless a bigger step forward than from 4th to 5th. Changes are so big that the next edition relies partial on erratas to fix old codexes. Development relied heavily on feedback of veteran playtesters. You can see some results of this new approach by the way the FAQs were handled in the last months. All codexes since Codex Tyranids were written with the new rules in mind, especially the new mission and reserve structure.


* The main design goals are: one book to rule them all, heroic characters, visceral combat, streamlined mechanism, cleaned up presentation and strategy before chance * strong narrative focus on Chaos, perspective shifting from the Empire to the struggle between free races and the Warp


* the biggest rule changes:

- similar ballistic to hit chart as wound chart: compare BS to target’s speed and unit type. BS 3 hits moving infantry on 4+, but lightning fast jetbikes on 6+ and stationary tank on 2+… HUGE

- victory points are back, but with another twist: you get two victory points if an unit holds an objective for an entire game turn, if a scoring unit holds one, you get three and one if you destroy a squad leader or vehicle

- before the game there is a bidding contest for the opportunity of the first turn, if you bid more strategic points you can go first, but the enemy can spent these points on stratagems as in Cities of Death: 22 generic stratagems

– for example for one point you can decide on night fighting or place an automatic gun, for four you can shift your reserves, most expensive stratagems are at 12 points and are really drastic, every unspent point can be used once a game for a reroll

- new turn sequence: prepare-movement-assault-shooting-consolidate new phase “consolidate” phase for random movements, jetpack movements, pursuits, morale checks/effects and resolving shooting reactions assault before shooting


* big units are real roadblocks! Some more examples for the development doctrines One rulebook for all:

- flyer rules are incorporated in the main rules

- narrative rule section that expands core rules: formations, super heavies, gaining experience


* modular rules, core rules can easily be expanded by narratives rules or another expansion set Heroic characters:

- independent characters more powerful, armour save and invulnerable save at the same time

- squad leaders more important, no more 50% rallying threshold, unit can rally as long as squad leader lives

- independent characters can snipe More visceral combat:

- standard cover only 5+ now, Feel No Pain (1) only on 5+

- slow slogging units very vulnerable


* some weapon types are specialized in taking out specific unit types and are incredible good at doing this (sniper vs. infantry without armour), but on the other hand ordnance vs flyer isn’t going to do much streamlined:

- no more random movement at all

- 5 general types of psychic powers

- wound allocation like 4th edition on unit basis, but attacker can chose every 5th wound to go to a single model (sniper weapon every second wound)

- artillery is normal immobile vehicle squadron, crew has no other game purpose than to be a counter for rate of fire and attacks clean up of combusted rules:

- there are tiers for most of the special rules. Instant Death (2) circumvents Eternal Warrior (1) for example. Feel No Pain (1) is 5+, Feel No Pain (2) is 4+ and Feel No Pain (3) is 3+. If no value is given, the special rule is tier 1.

- no more difference between leadership test and morale test


* terrain rules on a single page, true line of sight, non-vehicles models are ignored altogether, rules for special terrain like bunkers, ruins or deathworld mangroves in narrative rule section less randomness, more strategic options:

- more elaborate reserve rules, can nominate turn of arrvial and has only small change to arrive earlier or later, or can intervene behind enemy lines, arrives randomly but can hinder enemy reserves, must be distributed evenly between turn two and three, later arrivals only randomly

-no more random game length -no roll for first turn

-deep striking units more than 18” from enemy away don’t scatter, but landing in 6” is much more dangerous

- movement impairing effects from pinning weapons even if morale check is passed (if roll is above halved Ld), Fearless not immune to this, but only effected if rolled over full Ld

- more reactions to shooting than going to the ground depending on unit type and special rules. bikes can evade (3+ cover as same as before, but cannot assault or shoot next turn), jump troops can fly high, units with Stealth can attempt to vanish, …

I REALY hope most of this is gonna happen. And as me and a mate of mine discussed. Bring in better movement for certain units. 8 for spacemarines 10+ for Eldarish 6 for slow orkers/grots etc.

Sunday, June 19, 2011

Whats going on, thoughts and games

So, its been a while since ive posted anything. Ive recieved all my tanks and birds for the Grey Knight, finished 5 of the 6 assassins and awaits the arrival of etched brassings, doors and what I now like to call "dancing TLAC Dreads". So not much happening on the painting front, more on the gaming front tho and alot of cool rumors! So lets start with rumors, Storm of Magic. The WHFB counterpart of Apocalypse. What does this bring to the table? Alot of fun! What does it not bring? Tourney rules tweaks. Now thats not a bad nor good thing, i prefer tourney rules even under casual play. As our fantasy casual play has taken a rather big turn regarding fantasy. But it should be fun aswell. Lets take a look at what you can do with this addition.


You get:
Monsters, terrain, magic.


Monsters: Looks solid enough. A new dragon,manticor and a weird lookin bird. Whats good about it is that I might finaly get to use my chaos dragon again. As the point size of these battles imo are gonna get raised to above 3k, hopefully all the way up to 5k. Now for "new" players 5k might seem alot, but for us "oldies" 5k aint that high. Ofc with the % system you need to have quite alot of core troops. Most armies have cheap ass core troops, so Skaven, The Empire, OnG and other mass armies will probably suffer under this, and GW will sell more and make more money. But the average gamer will have no problem to field a large army of 3 - 5k Goodlyness. Fun!

Terrain: This is where it gets interesting. As far as I can see and read, the new terrain pieces is ace! And the rules of them will be devastating. Im taking a far guess but they will have some rules that can be gamebreaking. +X to cast, loremaster, +X wiz lvl, new spells etc. All fun and games!

Magic: If you have been paying some attention to the rumors and pictures flooding the forums around, you will see that some of the spells are rather big, 20++++ to cast on many of them. They will be devastating and game changing. Now, from a competative POV, this is not good. A wizard ranging from 50-300 points taking out armies single handed. But this will never make it into the tourneys anyway, wich means this is gonna be fun! You see, your wizard gets 4d6+ dices to play with, and new spells! Im guessing the spells either will cost points, or the average wizard will cost more points to be able to cast them. Think of your wizard as a Titan. He will be the centerpiece of your army, and he will incinerate the oponent. What im not getting is what happens to the dwarfs? I have yet to see a single rumor about what they get, or if they get anything. I do realy hope that GW does not give them a "renegade" empire wizard, or a wizard for hire. I hope they get their own rune lore that will be as bad as the next lore. And for "monsters" I do realy hope the airship is in! Everyone that have read Gotrek and Felix would know what im talking about, if you haven't I recommend you read them.

Saturday, June 11, 2011

Assassins started

So its been a while since ive posted something interesting. Mainly due to IRL stuff getting in the way all the time. So this is a WIP of the assassins im gonna use, im actually quite happy with the scheme of him.

Thursday, May 26, 2011

Librarian done ! And new stuff ordered

So I have made and painted the librarian. He is the HQ im gonna use the most, as I realy like how he completes the army by having the power for the right job. Need more strength? Cant penetrate the armour of that land raider? He will make u do it! Need to strike before those pesky Eldars? Sure no problem! Now onto what I have ordered. Vehicles! 4-5 Razorbacks(not sure what me and the store manager agreed on, but something along that line) and 1 landraider crusader. So that completes the main army basicly. A mate of mine ordered the FW dread for me along with some bits for this and that. When I recive this and all the outstanding orders I will have 31 PA. 8TDA, 4-5 Razor/rhino, 1landraider,1 dreadknight and 2 psyfledreads. Now that I have the backbone of the army, its time to look at the henchmens! I will order some meltaboys from FW, assassins from privateer, make psykers out of some bodies i have laying around here. Not sure about the crusaders. Im tempted to just buy them, but their pose anoys me, so I might make my own out of several bitz i have. So with that addition + and INQ and another raider I can make that cookie cutter list ive seen floating around aswell. Altho im abit more on the paladins+raider and inq+servitors/Psyker list. Time will show what will work and what won't. I still havent played enough 40k to realy argue for and against anything. But common sense and logic and experience from tabletopgaming for over 10 years can get you a long way for sure ;)

Now first, the assassin models, im gonna paint them "grimdark"(love that word!) and model a hooded head on them if the back is how I think it is.





And the librarian! Homemade cloaks and everything! Enjoy:)




Saturday, May 21, 2011

Exam is done, time to do some serious painting!

So I have done some painting after my exam, 5 is done, 5 more is soon done. And ive started making my Grandmaster and Librarian. Im awaiting my next 15 GKPA's and im probably gonna order 4 razorbacks and 1 landraider for transport purposes. After this is done, im gonna start with the fun part. Making henchmens! A mate of mine managed to find some male assasins with 2 weaps, which im gonna use as assassins. Then im probably gonna buy some normal imperial guards to use as melta boys since I have about 20 meltaguns lying around(altho most are reserved for my SW for combi-melta purposes) Im probably gonna buy some servitors and make a shooty troop together with some blasting phsykers. Well, this is my plan! And with it I can make 3 pretty decent lists(imo)


Now to the paint job. Its straight forward painting, using azure blue in all the resesses(or how u spell it) ive gone for a darker look, becouse I like it. Everything is magnetized, which makes them look more dynamic on the battlefield. The heads and backpacks are magnetized just for multi unit purpose. So I can equip a white helmet when and if im gonna use them as purifiers. And backpacks if im gonna try out interceptors. Enjoy!
EDIT; I have fixed the eyepaint mess on the helmet, but my "photo" stand takes some time to rig and ive already packed it down so.. just pretend it isnt there ;)

Enjoy!

Tuesday, May 3, 2011

Grey Knight PA

So, had some time to paint while the boards been down! My first "allround PA" squad is done, I havent painted the heads yet as im not sure on if im gonna paint them white or steel. As they are gonna be multipurpose used with magnets.. Prob just gonna magnetize the heads aswell and have both options so that purifiers will stand out abit more when fielded! Enjoy!

Friday, April 22, 2011

Space Wolves

Just took an army picture of my SW army. Its not complete, some backpacks,shoulders and loads of bases still needs to be done, and the halfly done razorback+an unboxed one aswell. But im getting there slowly between the Grey Knights. Planning on having this one completed by june ish.
it consist of;15 terminators, 50 power armor, 5 scouts, 3 razor/rhino, 1 pred/rhino, 1 land raider and a drop pod. Currently left to do besides the things mentioned above is 5 skyclaws and the 5 scouts. and im gonna buy 10 ML just to have a ML list up my sleve(50+% of the PA is magnetized, prob gonna rebuild the termies like that aswell.. as the only tourney i plan to bring them are nuts on WYSIWYG, yea how do you modell on psi ammo? paint the clip silver?)

Paladin fixed/Finished!

Last proclaim about them beeing done was wrong, ive tidied them up abit and flocked the base so now they are finished! Everything is magnetized, which means they can use every equipment thats in the box!
So, what ya think?

Sunday, April 17, 2011

Paladins/terminators done!

So I finaly managed to complete the Paladin/Termie squad! The Dread is done untill I get the TLAC ive ordered, and some more pictures of the Dreadknight.



 


Tuesday, April 5, 2011

Terminators

So ive done all the bodies for the GK termies, my magnets still hasnt arrived so im alittle bleh about that. Altho I found out that I probably need 2x1 mm magnets instead of 3x1.5 for the hands of the normal GKs. So another 10+ days to wait for those. But that doesnt stop me from painting them! Ive repainted a dread, which im not happy about the outcome with, but its a repaint job with no paint removal.. So u get what u expect. Its basicly becouse I never use dreads in my SW army. Ive ordered some TLAC things from that scenery bit which im gonna put on the dread. Just need to remove the melta and fling it on in a good way. Should be doable. Anyway, so far painted

Dreadknight
Dreadnaught
5x Terminators/paladins (WIP)

Next up ive ordereda pack of normal PA's, gonna make a new order again today, as its the best and cheapest way to get them. Will take a couple of weeks, but care, im saving enough to almost get 2 for 1 instead of buying them here at the lokal store. So I will order them steadily untill i reach about 30-35. After these are fully painted im gonna get the FW dread with all its stuff. all of this should take a couple of months, and abit longer than that if u include the Rhinoes I need, thats gonna be ordered in the same manner as the PAs. when this is done i should be left with about 30PA 10Termies 2dreads and 1 dreadknight+ random heroes here and there. And I will start to linger with the henchmens. For me this could end up as a year project, or a month.. Depending on how my RL twists and turns. I will take WIP photoes later on, or tomorrow, depending on if I bought the righ lightbulp today :p

So abit later then I would have hoped, pinned down at work, but got some work done, weapons are half done, bodies are about 90% completed. Everything that needs to be is magnetised for hot swapping weapons. Im gonna make the apo guy the same, I will not use less details when their just "terminators", just seem silly to be fair, I like my models stuffed with details. Id paint more empire soldiers again if I didnt..  Can't find any tripod for mye cellphone either, so sorry about the focus and light level, ill try and make that "photo booth" next time. Got all for it exept the tripod, but haven't had the time to do it.

Sunday, March 27, 2011

Dreadknight Finished

Ok the grand finale and my centerpiece for the new Grey Knights! The base is made from some 40k scenery bits along with the basing kit. Im quite satisfied with it, altho i need to pracise alot more on how to make powerswords like 'eavy metal does. But considering its my second one, its not too shabby.

Dreadknight WIP

So, the Dreadknight is almost done, got some small details left + weapons and its ready to go! Took about a whole day to get it done... yawn

Saturday, March 26, 2011

The Dread Knight taking shape

So the DreadKnight is beginning to take shape, boltgunned. The "black"areas are painted with a 30/70 boltgun/black, I was quite unsure on how to paint those areas as this is my first "big" 40k thing bar the raider that ive painted. Next step is chainmail(which ive already done) then wash it with blue and black around the resesses(or how ever u type it) then a final highlight of mithril silver. NOT looking forward to paint the sword, it will probably take a nights work or more.

Friday, March 25, 2011

Delving into the Grey Knights

So I have read the dex a few times, and decided that im not gonna use it for competative play(if I ever go down that road with 40k) at the start. There is way to much cool stuff in there for me to solely focus on making one hardbreaking list like the ML spam /TwC spam my SW can do. Now in the leaked dex the Dreadknight was fearsome indeed. After beeing tuned down quite abit its now above average for his cost tbh. He can do alot of triksy stuff, which can help out quite alot. The people discussing that he becomes a jump infantery if you give him a teleporter instead of a MC is something im not gonna be bothered with doing. Its clearly a missprint and thats how it is. If not I can see a stormraven with 3 of those inside becomming regular.. oh wait. Anyway, unless my oponent actually feels that is right, he is gonna be played as an MC creature with a teleporter.. As per matt tards intention regarding some blog he posted a while back iirc. Now I didnt have any GK figures bar the Justicar, now i have 5 termies the dreadknight and im gonna repaint the SW dreadnaught to be a GK dread. Since i dont use it with the SW, and im gonna use those with my GK to add some ranged anti tank. To get 2x autocannons im probably gonna buy that terrain piece with 2x autocannons on it, take the autocannons for the dread and use the rest as terrain. Good deal ! Most lists ive seen is either consisting of pure GK or pure henchmens. I love both elements of the book, so im probably gonna mix and max most of it into a force to be reconed with. something along this line
Grandmaster various eq
Librarian
2x10 GK halberds 2xpsicanons,2hammers rhino
10 purifiers 4 psicanons, halberds razor/rhino
inq henchmen:3 assasins,3 warrs 3 crusaders 2 arco flaggs
7paladins apo BB halberds 2xpsicanons
2x dreads m 2x TL autocanons psiammo
dreadknight

something along those lines i guess. Im not entirely sure if im gona use the librarian and might switch him for something else. when it comes down to the list im abit unsure if I have enough antitank. But I do belive that I have, atleast for our casual play. I love the paladins, so im bringing a unit of those. The forgeworld dread is absolutely stunning, so I want one of those. then im using my already mentioned dread aswell. I got models for both the flaggs(fantasy models) and crusaders. So i think im gonna get the wyches for assasins, if im not just gonna buy the metal ones. Overall its a fairly balanced list, if going competative Im not realy sure. Since I havent played much against any other than Eldars. But the recipe for making lists in warhammer still applies to warhammer 40k. U need to have the right tool for the job, or else you basicly screwed. A good general without the right tools can still beat a bad general with the right tools. And since I for now falls into the latter category, i need the right tools. So what i think will make this viable for tourney play is to switch the knight with another autocannon dread and the inq band with more purifiers/normal GKS. Now why? Well, as my little game experience allows me to rabble, for GK it will work like this(correct me if im wrong) Get the tanks dead, and u win. I think i almost can say that nothing can handle the paladins in CC. I dont think many can handle the purifiers in CC. And I even think u can outshot most armies if u crack their tanks. After the tanks are hopefully gone, u go after the second biggest threat. Other shooty things. Now this is rather basic, kill what can kill you first, and do it right. Not that hard is it? Now my problem is that I dont know what can kill me good, and what can't bar from SW and Eldar. Plasma will be a problem, but unless people actually do alter their lists to now include that, thats a smaller problem. Ive seen plasma canons turn up in some lists now around the web. Anyway, eldars is what I play against, and we play mainly for fun. Warhammer is what we play when we want to be a competative lot. Altho SW doesnt realy favor casual play, but nothing I can do about that(no i dont bring 15 MLs or 8 TWCs) Enough rambling for today.

Thursday, March 24, 2011

The Grey Knights are here!

So I have recieved the "black box" and unravelled in the mystery about these mythical beeings from a place called Titan. I picked up a test figure over half a year ago waiting like a little child for this release. I love Paladins, if I can play it, I do! Be it wow, dnd, pathfinder etc. So, before I do anything else ive painted a test figure, it misses its backpack, which is why I think I got it dirt cheap at the store(without actually remembering)

So here it is!

10 internet money to the guy actually comming by here, that can guess whats behind him!

Update! Pictures will follow during the evening/tomorrow

So, I havent updated the blog in quite some time, altho I have been doing a lot of painting.  What I have assembled and painted thus far since the last update:
2 Rhinoes
15 Grey hunters/wolfguards(magnetized to be either + LF ML when I get the ML’s)
5 Long Fangs
All the bases for PA and a Rune Priest.
This means that my Space Wolf army is complete with the exeption of 10 MLs,termie bases and backpacks for half the army(I realy REALY hate to paint those.. good riddance to them all I say)

Im not sure if I should post here or go back to warseer blogging,  since this blog aint getting much attention nor many visitors.